Display cadence
Not run
Measures animation timing on this display.
This short on-device test checks the same 1280×720 Canvas baseline used by our TV games, JavaScript simulation speed, display cadence, WebGL2 support, and WebGL2 drawing headroom. Close other TV apps first for the most useful result.
Not run
Measures animation timing on this display.
Not run
Our required compatibility renderer.
Not run
Representative game-state updates.
Not run
Optional enhanced graphics path.
The current minimum is a stable 1280×720 Canvas workload near 30 fps. WebGL2 is an optional enhancement and is tested separately.