Twelve-Thousand-Year-Old Dice Show How Long Kids Have Been Playing
Professor Pip adjusted his slightly crooked spectacles and patted the bulging pockets of his green lab coat. "Ah! Here we are," he said, pulling out a small carved bone die and his magnifying glass. He set the die gently on a soft cream cloth spread across the warm riverbank.
Mia and Leo crouched in close, mouths open with curiosity.
"Today," said Professor Pip, his fluffy tail swishing behind him, "we're going to be detectives. Time-traveling detectives!"
"What's the mystery?" asked Mia.
"This little fellow." Pip held up the die. "Some scientists just announced something amazing. They found tiny carved pieces just like this in the dirt — and they're TWELVE THOUSAND YEARS OLD."
"Twelve thousand?!" Leo gasped. "That's older than… everything!"
"Older than the pyramids," Pip nodded happily. "Older than written stories. Older than reading. So here's our mystery: how do scientists know these were dice for playing games — and not just polished pebbles?"
He picked up the die and let it tumble. Tap-tap-PLOP. It rolled, settled. He rolled again. Tap-PLOP. And again. Tap-tap-PLOP. Each time, a different side faced up.
"Why does it keep changing?" Mia asked.
"Exactly the right question!" Pip beamed. "Because every side has the same chance of landing on top. That's called probability — a fancy word for 'all the different ways something might happen.' If something is even on every side, you can't predict it. That's what makes games of chance fun."
Pip held up his magnifying glass. "Now, scientists looked at the ancient ones VERY closely, like this. And they saw the sides were worn smooth in just the same way — like they had been rolled, and rolled, and rolled."
"By kids!" said Leo, eyes wide.
"Probably!" Pip's whiskers twitched with delight. "Twelve thousand years ago, somebody — maybe a child just like you, sitting beside a fire — picked up these little bones and played a game."
For a moment everyone was quiet. The river burbled. The willows rustled. Twelve thousand years of children, all the way down to here.
"Curiouser and curiouser," whispered Pip. Then he tossed a tiny smooth pebble into Mia's hand and one into Leo's. "Mark a side. Roll them. See what stories your dice tell."
Spark a Conversation
- If you were going to invent a brand-new game, what would you use for game pieces?
- Why do you think people in so many different places — and so many different times — all made up games of chance?
- How could you tell, twelve thousand years from now, that something you owned was important to you?